Kunsthause Bix Facade: Dino Game

Dino Game is a site-specific, phone-controlled projection on the Kunsthaus Graz facade. Visitors join a local network, open a webpage, and take turns jumping the dino—no scores, no leaderboards—to keep play light, inclusive, and fast-moving. Built in Unity, the game rasterizes each facade light as a pixel, translating familiar browser nostalgia into a shared, urban-scale moment that rewards curiosity and turn-taking over competition.

Created

Created

2025

Development Period

Development Period

1 Months

Industry

Industry

Digital Art

Team

Seymur Mammadov

Challenge

Translating a standard game to an architectural light grid required rethinking resolution, proportions, and collision timing each lamp equals one pixel. We built a virtual facade model, redesigned sprites, and tuned speeds to prevent distortion. Networking was equally hard: securing external access, minimizing phone-to-projection latency, and managing a fair turn queue. Unity implementation demanded custom scaling logic and per-frame sampling to keep motion legible on a low-density display.

Results

We delivered a stable Unity build with a web controller, public network onboarding, and a lightweight queue for continuous flow. Playtests and the live event showed high engagement: visitors quickly understood the single-tap control, laughed, recorded, and moved on exactly the intended noncompetitive rhythm. The façade rendering remained crisp at distance, and the system ran reliably through peak foot traffic, demonstrating robust input handling across diverse devices.

Final Outcome

App

Inside of the project

Stack

Github Access

* click to on the icon to open the project

Conclusion

The project proved that minimal mechanics, fair turns, and architectural pixels can turn a museum facade into playful public space. I learned to reconcile UX goals (clarity, inclusivity, throughput) with technical constraints (grid resolution, latency, scaling). Next steps include cooperative two-player modes, accessibility cues for color/contrast, haptic countdowns on phones, and timed “showcase” sessions—while preserving the core principle: quick joy over high scores.

Curious about what we can create together? Let’s bring something extraordinary to life!

© 2026 All rights reserved.

Curious about what we can create together? Let’s bring something extraordinary to life!

© 2026 All rights reserved.

Curious about what we can create together? Let’s bring something extraordinary to life!

© 2026 All rights reserved.

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